//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_) #define AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_ class Action; class ScorchedContext; class ActionRenderer { public: friend class Action; ActionRenderer(); virtual ~ActionRenderer(); virtual void draw(Action *action) = 0; virtual void simulate(Action *action, float frametime, bool &removeAction); }; class Action { public: Action(ActionRenderer *render = 0); virtual ~Action(); virtual void init() = 0; virtual void draw(); virtual void simulate(float frameTime, bool &removeAction); virtual void setActionRender(ActionRenderer *renderer); virtual void setScorchedContext(ScorchedContext *context); virtual ScorchedContext *getScorchedContext(); virtual bool getReferenced() { return false; } virtual bool getServerOnly() { return false; } virtual const char *getActionType() { return "Action"; } void setActionStartTime(float time) { actionStartTime_ = time; } float getActionStartTime() { return actionStartTime_; } bool getActionEvent() { return actionEvent_; } void setActionEvent(bool ae) { actionEvent_ = ae; } protected: ActionRenderer *renderer_; ScorchedContext *context_; float actionStartTime_; bool actionEvent_; }; class SpriteAction : public Action { public: SpriteAction(ActionRenderer *render = 0); virtual ~SpriteAction(); virtual void init(); virtual const char *getActionType() { return "SpriteAction"; } }; class SpriteActionReferenced : public SpriteAction { public: SpriteActionReferenced(ActionRenderer *render = 0); virtual ~SpriteActionReferenced(); virtual bool getServerOnly() { return false; } virtual bool getReferenced() { return true; } virtual const char *getActionType() { return "SpriteActionReferenced"; } }; #endif // !defined(AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_)