//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ActionMetah_INCLUDE__) #define __INCLUDE_ActionMetah_INCLUDE__ #include #include #include #include #include #define REGISTER_ACTION_HEADER(x) REGISTER_CLASS_HEADER(x) #define REGISTER_ACTION_SOURCE(x) REGISTER_CLASS_SOURCE(x) class ActionMeta : public Action, public MetaClass { public: ActionMeta(); virtual ~ActionMeta(); virtual bool getReferenced() { return true; } virtual bool getServerOnly() { return true; } virtual const char *getActionType() { return getClassName(); } // Needs to be implemented by inherited actions virtual bool writeAction(NetBuffer &buffer) = 0; virtual bool readAction(NetBufferReader &reader) = 0; // Automatically given by the // REGISTER_ACTION_HEADER and // REGISTER_ACTION_SOURCE macros //virtual const char *getClassName() = 0; //virtual MetaClass *getClassCopy() = 0; }; #endif