//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_) #define AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_ #include #include class GameStateI { public: GameStateI(const char *name); virtual ~GameStateI(); virtual void simulate(const unsigned state, float simTime); virtual void draw(const unsigned state); virtual void mouseDown(const unsigned state, GameState::MouseButton button, int x, int y, bool &skipRest); virtual void mouseUp(const unsigned state, GameState::MouseButton button, int x, int y, bool &skipRest); virtual void mouseDrag(const unsigned state, GameState::MouseButton button, int x, int y, int dx, int dy, bool &skipRest); virtual void mouseWheel(const unsigned state, int x, int y, int z, bool &skipRest); virtual void enterState(const unsigned state); virtual void keyboardCheck(const unsigned state, float frameTime, char *buffer, unsigned int keyState, KeyboardHistory::HistoryElement *history, int hisCount, bool &skipRest); const char *getGameStateIName() { return gameStateIName_; } protected: const char *gameStateIName_; }; #endif // !defined(AFX_GAMESTATEI_H__B6753299_ED54_45EB_A635_733A34F0C920__INCLUDED_)