//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // MainLoop.h: interface for the MainLoop class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_) #define AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_ #include #include #include #include #include class MainLoop { public: MainLoop(); virtual ~MainLoop(); void addMainLoop(MainLoopI *MainLoop); bool mainLoop(); void draw(); void clear(); bool getFlip(); void swapBuffers(); Clock &getTimer() { return fTimer_; } float getDrawTime() { return lastDrawTime_; } // Time taken to draw last frame void exitLoop() { exitLoop_ = true; } protected: std::list newMainLoops_; std::set mainLoops_; Clock fTimer_; // Frame/simulation timer Clock dTimer_; // Draw timer bool exitLoop_; bool flip_; float lastDrawTime_; void simulate(float frameTime); void addNew(); }; #endif // !defined(AFX_MainLoop_H__6E7B84B0_E055_48B6_B992_4D4C3C7455E0__INCLUDED_)