//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ModFilesh_INCLUDE__) #define __INCLUDE_ModFilesh_INCLUDE__ #include #include #include class ModFiles { public: ModFiles(); virtual ~ModFiles(); bool exportModFiles(const char *mod, const char *fileName); bool importModFiles(const char **mod, const char *fileName); bool loadModFiles(const char *mod, bool createDir, ProgressCounter *counter = 0); bool writeModFiles(const char *mod); void clearData(); std::map &getFiles() { return files_; } static bool excludeFile(const char *file); static bool fileEnding(const char *file, const char *ext); protected: std::map files_; bool loadModDir(const char *moddir, const char *mod, ProgressCounter *counter = 0); bool loadModFile(const char *fullFileName, const char *modDir, const char *mod); private: ModFiles(const ModFiles&other); ModFiles &operator=(ModFiles &other); }; #endif