//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include Particle::Particle() : life_(-1.0f), renderer_(0), userData_(0), distance_(0.0f), texture_(0), shadow_(false), textureCoord_(0), simulated_(false), windAffect_(true), textureSet_(0), engine_(0) { } Particle::~Particle() { } void Particle::setParticle( float life, float mass, float friction, Vector &velocity, Vector &gravity, Vector &color, Vector &colorCounter, Vector &size, Vector &sizeCounter, float alpha, float alphaCounter, bool additiveTexture, bool windAffect) { life_ = life; mass_ = mass; friction_ = friction; percent_ = 0.0f; percentCounter_ = 1.0f / life_; velocity_ = velocity; gravity_ = gravity; color_ = color; colorCounter_ = colorCounter; size_ = size; sizeCounter_ = sizeCounter; alpha_ = alpha; alphaCounter_ = alphaCounter; additiveTexture_ = additiveTexture; windAffect_ = windAffect; } void Particle::unsetParticle() { delete userData_; userData_ = 0; texture_ = 0; textureSet_ = 0; shadow_ = false; simulated_ = false; }