//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ParticleRendererh_INCLUDE__) #define __INCLUDE_ParticleRendererh_INCLUDE__ class Particle; class ParticleRenderer { public: virtual void renderParticle(Particle &particle) = 0; virtual void simulateParticle(Particle &particle, float time) = 0; virtual void recycleParticle(Particle &particle) { } }; class ParticleRendererPoints : public ParticleRenderer { public: static ParticleRendererPoints *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; class ParticleRendererQuads : public ParticleRenderer { public: static ParticleRendererQuads *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; class ParticleRendererDebris : public ParticleRenderer { public: static ParticleRendererDebris *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; class ParticleRendererSmoke : public ParticleRenderer { public: static ParticleRendererSmoke *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; class ParticleRendererNapalm : public ParticleRenderer { public: static ParticleRendererNapalm *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; class ParticleRendererMushroom : public ParticleRenderer { public: static ParticleRendererMushroom *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; class ParticleRendererRain : public ParticleRenderer { public: static ParticleRendererRain *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; class ParticleRendererSnow : public ParticleRenderer { public: static ParticleRendererSnow *getInstance(); virtual void renderParticle(Particle &particle); virtual void simulateParticle(Particle &particle, float time); }; #endif // __INCLUDE_ParticleRendererh_INCLUDE__