//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_) #define AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_ #include #include class LandscapeDefnHeightMapGenerate; namespace HeightMapModifier { void levelSurround(HeightMap &hmap); void smooth(HeightMap &hmap, LandscapeDefnHeightMapGenerate &defn, ProgressCounter *counter = 0); void scale(HeightMap &hmap, LandscapeDefnHeightMapGenerate &defn, RandomGenerator &generator, ProgressCounter *counter = 0); void generateTerrain(HeightMap &hmap, LandscapeDefnHeightMapGenerate &defn, RandomGenerator &generator, RandomGenerator &offsetGenerator, ProgressCounter *counter = 0); void addCirclePeak(HeightMap &hmap, Vector &start, float sizew, float sizew2, float sizeh, RandomGenerator &generator); }; #endif // !defined(AFX_HEIGHTMAPMODIFIER_H__26733049_91D4_4AB9_8870_1BC94F531E9A__INCLUDED_)