//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_) #define AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_ #include class GLBitmap; class Vector; class Hemisphere { public: struct HemispherePoint { float x; float y; float z; float tx; float ty; float r; float g; float b; }; static void draw(float radius, float radius2, int heightSlices = 10, int rotationSlices = 20, int startHeightSlice = 0, int startRotationSlice = 0, bool inverse = false); static void createXY(std::list &points, float radius, float radius2, int heightSlices = 10, int rotationSlices = 20, int startHeightSlice = 0, int startRotationSlice = 0, float tx = 1.0f, float ty = 1.0f); static void createColored(std::list &points, float radius, float radius2, int heightSlices, int rotationSlices, GLBitmap &colors, Vector &sunDir, int colorIndex); private: Hemisphere(); virtual ~Hemisphere(); }; #endif // !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_)