//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_LandscapeObjectsEntryh_INCLUDE__) #define __INCLUDE_LandscapeObjectsEntryh_INCLUDE__ #include #include #include class LandscapeObjectsGroupEntry; class LandscapeObjectEntryBase { public: virtual Vector &getPosition() = 0; std::vector groups; }; class LandscapeObjectsEntry : public LandscapeObjectEntryBase { public: LandscapeObjectsEntry(); virtual ~LandscapeObjectsEntry(); virtual Vector &getPosition() { return position; } float modelscale; Vector boundingsize; Vector position; float rotation; float border; float color; bool burnt; std::string removeaction; std::string burnaction; virtual void render(float distance) = 0; virtual void simulate(float frameTime) = 0; }; #endif // __INCLUDE_LandscapeObjectsEntryh_INCLUDE__