//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_LandscapeObjectsGroupEntryh_INCLUDE__) #define __INCLUDE_LandscapeObjectsGroupEntryh_INCLUDE__ #include class HeightMap; class LandscapeObjectsGroupEntry : public LandscapeObjectsSetEntry { public: LandscapeObjectsGroupEntry(HeightMap &map); virtual ~LandscapeObjectsGroupEntry(); virtual float getDistance(int x, int y); virtual void addObject(LandscapeObjectEntryBase *object, bool thin); virtual bool removeObject(LandscapeObjectEntryBase *object); protected: float *distance_; int mapWidth_, mapHeight_; int mapWidthMult_, mapHeightMult_; }; #endif // __INCLUDE_LandscapeObjectsGroupEntryh_INCLUDE__