//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include LandscapeObjectsSetEntry::LandscapeObjectsSetEntry() { } LandscapeObjectsSetEntry::~LandscapeObjectsSetEntry() { } void LandscapeObjectsSetEntry::addObject(LandscapeObjectEntryBase *object, bool thin) { objects_.insert(object); } bool LandscapeObjectsSetEntry::removeObject(LandscapeObjectEntryBase *object) { return (objects_.erase(object) > 0); } LandscapeObjectEntryBase *LandscapeObjectsSetEntry::getObject(int position) { int pos = position % int(objects_.size()); std::set::iterator itor; for (itor = objects_.begin(); itor != objects_.end(); itor ++, pos--) { if (pos <=0) return (*itor); } return 0; } bool LandscapeObjectsSetEntry::hasObject(LandscapeObjectEntryBase *object) { return (objects_.find(object) != objects_.end()); } int LandscapeObjectsSetEntry::getObjectCount() { return (int) objects_.size(); }