//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_LandscapeSoundManagerh_INCLUDE__) #define __INCLUDE_LandscapeSoundManagerh_INCLUDE__ #include class VirtualSoundSource; class SoundBuffer; class LandscapeSound; class LandscapeSoundType; class LandscapeSoundManager { public: LandscapeSoundManager(); virtual ~LandscapeSoundManager(); void initialize(std::list sounds); void simulate(float frameTime); void cleanUp(); protected: struct LandscapeSoundManagerEntry { LandscapeSoundManagerEntry() : soundSource(0), removed(false) {} VirtualSoundSource *soundSource; LandscapeSoundType *soundType; void *initData; float timeLeft; bool removed; }; std::list entries_; float lastTime_; }; #endif // __INCLUDE_LandscapeSoundManagerh_INCLUDE__