//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_MovementMaph_INCLUDE__) #define __INCLUDE_MovementMaph_INCLUDE__ #include #include class WeaponMoveTank; class Tank; class ScorchedContext; class MovementMap { public: enum MovementMapEntryType { eNotSeen = 0, eNoMovement = 1, eMovement = 2 }; struct MovementMapEntry { MovementMapEntry() {} MovementMapEntry( MovementMapEntryType t, float d, unsigned int s, unsigned int e) : type(t), dist(d), srcEntry(s), epoc(e) {} MovementMapEntryType type; float dist; unsigned int srcEntry; unsigned int epoc; }; MovementMap(int width, int height); virtual ~MovementMap(); void calculateForTank(Tank *tank, WeaponMoveTank *weapon, ScorchedContext &context, bool maxFuel = false); void movementTexture(); static void limitTexture(Vector ¢er, int limit); static bool allowedPosition(ScorchedContext &context, Tank *tank, Vector &position); MovementMapEntry &getEntry(int w, int h); protected: MovementMapEntry *entries_; int width_, height_; unsigned int POINT_TO_UINT(unsigned int x, unsigned int y); void addPoint(unsigned int x, unsigned int y, float height, float dist, std::list &edgeList, unsigned int sourcePt, ScorchedContext &context, float minHeight, unsigned int epoc); }; #endif