//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_PATCHGRID_H__78A69B7D_B848_4675_B017_13626E4856D1__INCLUDED_) #define AFX_PATCHGRID_H__78A69B7D_B848_4675_B017_13626E4856D1__INCLUDED_ #include #include #include class PatchGrid { public: PatchGrid(HeightMap *hMap, int patchSize); virtual ~PatchGrid(); void generate(); void reset(ProgressCounter *counter = 0); void recalculateTankVariance(); void recalculate(int posX, int posY, int dist); void draw(PatchSide::DrawType sides); void simulate(float frameTime); int getDrawnPatches() { return drawnPatches_; } protected: Vector lastPos_; int drawnPatches_; int width_, height_; int patchSize_; float simulationTime_; Patch **patches_; HeightMap *hMap_; PatchTexCoord coord_; void tesselate(); void visibility(); }; #endif // !defined(AFX_PATCHGRID_H__78A69B7D_B848_4675_B017_13626E4856D1__INCLUDED_)