//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_PATCHSIDE_H__318589BF_F297_4A61_A052_3D7DFC06178A__INCLUDED_) #define AFX_PATCHSIDE_H__318589BF_F297_4A61_A052_3D7DFC06178A__INCLUDED_ #include #include #include class PatchSide { public: PatchSide(HeightMap *hMap, PatchTexCoord *coord, int left, int top, int width); virtual ~PatchSide(); void computeVariance(); void tesselate(unsigned currentVariance); void split(TriNode *node); void reset(); enum DrawType { typeTop, typeNormals }; void draw(DrawType side); TriNode *getTriNode(); protected: HeightMap *hMap_; PatchTexCoord *coord_; TriNodePool &triNodePool_; int left_, top_, width_; TriNode baseTriNode_; Variance variance_; void recursRender( TriNode *tri, int leftX, int leftY, int rightX, int rightY, int apexX, int apexY, int node, DrawType side); void recursTessellate( TriNode *tri, int leftX, int leftY, int rightX, int rightY, int apexX, int apexY, int node, unsigned currentVariance ); }; #endif // !defined(AFX_PATCHSIDE_H__318589BF_F297_4A61_A052_3D7DFC06178A__INCLUDED_)