//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include Sky::Sky() { } Sky::~Sky() { } void Sky::draw() { LandscapeDefinitionCache &defnCache = ScorchedClient::instance()-> getLandscapeMaps().getDefinitions(); sun_.setLightPosition(); if (defnCache.getDefn()->roof->getType() == LandscapeDefnType::eRoofCavern) { roof_.draw(); } else { dome_.draw(); } } void Sky::simulate(float frameTime) { LandscapeDefinitionCache &defnCache = ScorchedClient::instance()-> getLandscapeMaps().getDefinitions(); if (defnCache.getDefn()->roof->getType() == LandscapeDefnType::eRoofCavern) { } else { dome_.simulate(frameTime); } } void Sky::flashSky() { dome_.flash(); } void Sky::generate() { dome_.generate(); roof_.generate(); sun_.generate(); }