//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SKYROOFCOLLISION_H__D335723A_9576_42EB_A750_29F20EFDF7AD__INCLUDED_) #define AFX_SKYROOFCOLLISION_H__D335723A_9576_42EB_A750_29F20EFDF7AD__INCLUDED_ #include #include #include class SkyRoofCollision { public: SkyRoofCollision(ScorchedContext *context); virtual ~SkyRoofCollision(); static void setContext(ScorchedContext *context); protected: int roofClass_; ScorchedContext *context_; ScorchedCollisionInfo info_; void create(); static dColliderFn *dLandscapeGetColliderFn(int num); static int dCollideLAABB(dGeomID o1, dGeomID o2, dReal aabb2[6]); static int dCollideLS (dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip); }; #endif // !defined(AFX_SKYROOFCOLLISION_H__D335723A_9576_42EB_A750_29F20EFDF7AD__INCLUDED_)