//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SMOKE_H__6265A8BD_0FB0_4CB0_BDDC_6C706B2A2A07__INCLUDED_) #define AFX_SMOKE_H__6265A8BD_0FB0_4CB0_BDDC_6C706B2A2A07__INCLUDED_ #include class SmokeCounter { public: SmokeCounter(float minTime, float timeDiff); bool nextDraw(float frameTime); protected: float minTime_, timeDiff_; float currentTime_; float nextTime_; void genNextTime(); }; class Smoke { public: Smoke(); void addSmoke(float x, float y, float z); ParticleEmitter emitter_; }; #endif // !defined(AFX_SMOKE_H__6265A8BD_0FB0_4CB0_BDDC_6C706B2A2A07__INCLUDED_)