//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // TriNode.h: interface for the TriNode class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TRINODE_H__E7497AF7_09E9_461A_96D8_5196B35E65DC__INCLUDED_) #define AFX_TRINODE_H__E7497AF7_09E9_461A_96D8_5196B35E65DC__INCLUDED_ struct TriNode { // Our Left child TriNode *LeftChild; // Our Right child TriNode *RightChild; // Adjacent node, below us TriNode *BaseNeighbor; // Adjacent node, to our left TriNode *LeftNeighbor; // Adjacent node, to our right TriNode *RightNeighbor; }; #endif // !defined(AFX_TRINODE_H__E7497AF7_09E9_461A_96D8_5196B35E65DC__INCLUDED_)