//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // TriNodePool.cpp: implementation of the TriNodePool class. // ////////////////////////////////////////////////////////////////////// #include ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// TriNodePool *TriNodePool::instance_ = 0; TriNodePool *TriNodePool::instance() { if (!instance_) { instance_ = new TriNodePool; } return instance_; } TriNodePool::TriNodePool() { triNodeCount_ = nodes_ = new TriNode[100000]; triNodeMaxCount_ = &nodes_[100000 - 1]; } TriNodePool::~TriNodePool() { delete [] nodes_; } TriNode *TriNodePool::getNextTriNode() { if (triNodeCount_ == triNodeMaxCount_) return 0; TriNode *pTri = triNodeCount_++; pTri->LeftChild = pTri->RightChild = 0; return pTri; } void TriNodePool::reset() { triNodeCount_ = nodes_; }