//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // Variance.h: interface for the Variance class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_VARIANCE_H__FA0A735A_E6CF_4AA5_90BE_6E8C6073755C__INCLUDED_) #define AFX_VARIANCE_H__FA0A735A_E6CF_4AA5_90BE_6E8C6073755C__INCLUDED_ #include #include class Variance { public: Variance(HeightMap *hMap, int left, int top, int width); virtual ~Variance(); void computeVariance(); int getVDepth() { return vDepth_; } unsigned int getVariance(int pos) { return variance_[pos]; } unsigned int getMaxPos() { return maxPos_; } protected: int left_, top_, width_; int vDepth_; unsigned int maxPos_; unsigned int *variance_; HeightMap *hMap_; unsigned int recursComputeVariance( int leftX, int leftY, float leftZ, int rightX, int rightY, float rightZ, int apexX, int apexY, float apexZ, int node); }; #endif // !defined(AFX_VARIANCE_H__FA0A735A_E6CF_4AA5_90BE_6E8C6073755C__INCLUDED_)