//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_Wallh_INCLUDE__) #define __INCLUDE_Wallh_INCLUDE__ #include #include #include class Wall { public: Wall(); virtual ~Wall(); void wallHit(Vector &position, OptionsTransient::WallSide side); void draw(); void simulate(float time); protected: GLTexture texture_; float fadeTime_[4]; void drawWall(Vector &cornerA, Vector &cornerB, Vector &cornerC, Vector &cornerD, float fade); }; #endif