//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include void WaterMapModifier::addWaterVisibility( float waterHeight, HeightMap &hMap, WaterMap &wMap, ProgressCounter *counter) { if (counter) counter->setNewOp("Water Visibility"); WaterMap::WaterEntry *currentEntry = wMap.heights_; for (int y=0; ysetNewPercentage((100.0f * float(y)) / float(wMap.getMapHeight()-1)); for (int x=0; x= 0 && posY >= 0 && posX < hMap.getMapWidth() && posY < hMap.getMapHeight()) { int posX1 = posX >> 3; int posY1 = posY >> 3; int posX2 = MIN(hMap.getMapMinWidth(), posX1 + 1); int posY2 = posY1; int posX3 = posX1; int posY3 = MIN(hMap.getMapMinHeight(), posY1 + 1); int posX4 = MAX(0, posX1 - 1); int posY4 = posY1; int posX5 = posX1; int posY5 = MAX(0, posY1 - 1); float height = MIN( MIN( MIN( MIN(hMap.getMinHeight(posX1, posY1), hMap.getMinHeight(posX2, posY2)), hMap.getMinHeight(posX3, posY3)), hMap.getMinHeight(posX4, posY4)), hMap.getMinHeight(posX5, posY5)); if (height > waterHeight) { currentEntry->dontDraw = true; currentEntry->depth = 0.0f; } else { currentEntry->dontDraw = false; currentEntry->depth = 1.0f - height / waterHeight; } } else { currentEntry->dontDraw = false; currentEntry->depth = 1.0f; } currentEntry++; } } }