//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include <3dsparse/ModelStore.h> #include <3dsparse/ModelRenderer.h> #include #include WaterMapPoints::WaterMapPoints() { } WaterMapPoints::~WaterMapPoints() { } void WaterMapPoints::draw() { GLState currentState(GLState::TEXTURE_OFF); for (int i=0; i<(int) pts_.size(); i++) { Position *current = &pts_[i]; glPushMatrix(); glTranslatef(current->x, current->y, current->entry->height + 0.6f); glRotatef(current->entry->normal[0] * 90.0f, 1.0f, 0.0f, 0.0f); glRotatef(current->entry->normal[2] * 90.0f, 0.0f, 1.0f, 0.0f); glScalef(0.15f, 0.15f, 0.15f); switch(ScorchedClient::instance()->getOptionsTransient().getWallType()) { case OptionsTransient::wallWrapAround: MapPoints::instance()->getBorderModelWrap()->draw(); break; case OptionsTransient::wallBouncy: MapPoints::instance()->getBorderModelBounce()->draw(); break; case OptionsTransient::wallConcrete: MapPoints::instance()->getBorderModelConcrete()->draw(); break; default: break; } glPopMatrix(); } } void WaterMapPoints::generate(WaterMap &map, int mapWidth, int mapHeight) { int pointsWidth = mapWidth / 64; // One point every 64 units int pointsHeight = mapHeight / 64; // One point every 64 units pts_.clear(); int i; for (i=0; i