//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_WATERMAPSURROUND_H__625E6F81_8391_48B7_9477_77E2EDC9C73E__INCLUDED_) #define AFX_WATERMAPSURROUND_H__625E6F81_8391_48B7_9477_77E2EDC9C73E__INCLUDED_ class WaterMapSurround { public: WaterMapSurround(); virtual ~WaterMapSurround(); void generate(int mapWidth, int mapHeight, int startX, int startY, int mapWidthMult, int mapHeightMult); void draw(); protected: float startX_, startY_; int mapWidth_, mapWidthMult_; int mapHeight_, mapHeightMult_; int triangles_; unsigned int listNo_; void drawPoint(Vector &start, Vector &diff, int numberX, int maxX, int numberY, int maxY); void generateList(); }; #endif // !defined(AFX_WATERMAPSURROUND_H__625E6F81_8391_48B7_9477_77E2EDC9C73E__INCLUDED_)