//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include LandscapeDefinition::LandscapeDefinition( const char *tex, const char *defn, unsigned int seed, const char *name) : tex_(tex), defn_(defn), seed_(seed), name_(name) { } bool LandscapeDefinition::writeMessage(NetBuffer &buffer) { buffer.addToBuffer(seed_); buffer.addToBuffer(tex_); buffer.addToBuffer(defn_); buffer.addToBuffer(name_); return true; } bool LandscapeDefinition::readMessage(NetBufferReader &reader) { if (!reader.getFromBuffer(seed_)) return false; if (!reader.getFromBuffer(tex_)) return false; if (!reader.getFromBuffer(defn_)) return false; if (!reader.getFromBuffer(name_)) return false; return true; }