//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_LandscapeDefinitionh_INCLUDE__) #define __INCLUDE_LandscapeDefinitionh_INCLUDE__ #include #include class LandscapeDefinition { public: LandscapeDefinition( const char *tex = "", const char *defn = "", unsigned int seed = 0, const char *name = ""); const char *getTex() { return tex_.c_str(); } const char *getDefn() { return defn_.c_str(); } const char *getName() { return name_.c_str(); } unsigned int getSeed() { return seed_; } bool writeMessage(NetBuffer &buffer); bool readMessage(NetBufferReader &reader); protected: std::string tex_; std::string defn_; std::string name_; unsigned int seed_; }; #endif