//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_LandscapeDefnh_INCLUDE__) #define __INCLUDE_LandscapeDefnh_INCLUDE__ #include #include #include #include #include class LandscapeDefnType { public: enum DefnType { eNone, eStartHeight, eRoofCavern, eHeightMapFile, eHeightMapGenerate }; virtual bool readXML(XMLNode *node) = 0; virtual DefnType getType() = 0; }; class LandscapeDefnTypeNone : public LandscapeDefnType { public: virtual bool readXML(XMLNode *node); virtual DefnType getType() { return eNone; } }; class LandscapeDefnStartHeight : public LandscapeDefnType { public: float startcloseness; float heightmin, heightmax; std::string startmask; virtual bool readXML(XMLNode *node); virtual DefnType getType() { return eStartHeight; } }; class LandscapeDefnRoofCavern : public LandscapeDefnType { public: LandscapeDefnRoofCavern(); virtual ~LandscapeDefnRoofCavern(); float width; float height; LandscapeDefnType *heightmap; virtual bool readXML(XMLNode *node); virtual DefnType getType() { return eRoofCavern; } }; class LandscapeDefnHeightMapFile : public LandscapeDefnType { public: std::string file; bool levelsurround; virtual bool readXML(XMLNode *node); virtual DefnType getType() { return eHeightMapFile; } }; class LandscapeDefnHeightMapGenerate : public LandscapeDefnType { public: std::string mask; float landhillsmax, landhillsmin; float landheightmax, landheightmin; float landpeakwidthxmax, landpeakwidthxmin; float landpeakwidthymax, landpeakwidthymin; float landpeakheightmax, landpeakheightmin; float landsmoothing; bool levelsurround; virtual bool readXML(XMLNode *node); virtual DefnType getType() { return eHeightMapGenerate; } }; class LandscapeDefn { public: LandscapeDefn(); virtual ~LandscapeDefn(); int minplayers; int maxplayers; int landscapewidth; int landscapeheight; LandscapeDefnType *roof; LandscapeDefnType *surround; LandscapeDefnType *tankstart; LandscapeDefnType *heightmap; LandscapeTexDefn texDefn; bool readXML(LandscapeDefinitions *definitions, XMLNode *node); private: LandscapeDefn(const LandscapeDefn &other); LandscapeDefn &operator=(LandscapeDefn &other); }; #endif