//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include LandscapePlace::LandscapePlace() { } LandscapePlace::~LandscapePlace() { for (unsigned int i=0; igetNamedChild("placements", placementsNode)) return false; while (placementsNode->getNamedChild("placement", placementNode, false)) { std::string placementtype; PlacementType *placement = 0; if (!placementNode->getNamedParameter("type", placementtype)) return false; if (!(placement = PlacementType::create(placementtype.c_str()))) return false; if (!placement->readXML(placementNode)) return false; objects.push_back(placement); } if (!placementsNode->failChildren()) return false; } return node->failChildren(); }