//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include bool LandscapeShip::readXML(XMLNode *node) { XMLNode *modelnode; if (!node->getNamedChild("model", modelnode)) return false; if (!model.initFromNode(".", modelnode)) return false; if (!node->getNamedChild("scale", scale)) return false; return node->failChildren(); } bool LandscapeShipGroup::readXML(XMLNode *node) { if (!node->getNamedChild("speed", speed)) return false; if (!node->getNamedChild("controlpoints", controlpoints)) return false; if (!node->getNamedChild("controlpointswidth", controlpointswidth)) return false; if (!node->getNamedChild("controlpointsheight", controlpointsheight)) return false; if (!node->getNamedChild("controlpointsrand", controlpointsrand)) return false; if (!node->getNamedChild("starttime", starttime)) return false; { XMLNode *shipNode; while (node->getNamedChild("ship", shipNode, false)) { LandscapeShip *ship = new LandscapeShip; if (!ship->readXML(shipNode)) return false; ships.push_back(ship); } } return node->failChildren(); } LandscapeShips::LandscapeShips() { } LandscapeShips::~LandscapeShips() { for (unsigned int i=0; igetNamedChild("shipgroup", shipgroupNode, false)) { LandscapeShipGroup *shipgroup = new LandscapeShipGroup; if (!shipgroup->readXML(shipgroupNode)) return false; objects.push_back(shipgroup); } } return node->failChildren(); }