//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_LandscapeSoundh_INCLUDE__) #define __INCLUDE_LandscapeSoundh_INCLUDE__ #include #include #include class LandscapeSoundTiming { public: virtual bool readXML(XMLNode *node) = 0; virtual float getNextEventTime() = 0; }; class LandscapeSoundTimingLooped : public LandscapeSoundTiming { public: virtual bool readXML(XMLNode *node); virtual float getNextEventTime(); }; class LandscapeSoundTimingRepeat : public LandscapeSoundTiming { public: virtual bool readXML(XMLNode *node); virtual float getNextEventTime(); protected: float min, max; }; class VirtualSoundSource; class LandscapeSoundPosition { public: virtual bool readXML(XMLNode *node) = 0; virtual bool setPosition(VirtualSoundSource *source, void *data) = 0; virtual int getInitCount() { return 1; } virtual void *getInitData(int count) { return 0; } }; class LandscapeSoundPositionAmbient : public LandscapeSoundPosition { public: virtual bool readXML(XMLNode *node); virtual bool setPosition(VirtualSoundSource *source, void *data); }; class LandscapeSoundPositionAbsoulte : public LandscapeSoundPosition { public: virtual bool readXML(XMLNode *node); virtual bool setPosition(VirtualSoundSource *source, void *data); protected: Vector position; }; class LandscapeSoundPositionWater : public LandscapeSoundPosition { public: virtual bool readXML(XMLNode *node); virtual bool setPosition(VirtualSoundSource *source, void *data); protected: float falloff; }; class LandscapeSoundPositionGroup : public LandscapeSoundPosition { public: virtual bool readXML(XMLNode *node); virtual bool setPosition(VirtualSoundSource *source, void *data); protected: std::string name; float falloff; }; class LandscapeSoundPositionSet : public LandscapeSoundPosition { public: virtual bool readXML(XMLNode *node); virtual bool setPosition(VirtualSoundSource *source, void *data); virtual int getInitCount(); virtual void *getInitData(int count); protected: std::string name; int maxsounds; }; class LandscapeSoundSound { public: virtual bool readXML(XMLNode *node) = 0; virtual bool play(VirtualSoundSource *source) = 0; }; class LandscapeSoundSoundFile : public LandscapeSoundSound { public: virtual bool readXML(XMLNode *node); virtual bool play(VirtualSoundSource *source); protected: std::string file; float gain; float referencedistance; float rolloff; }; class LandscapeSoundType { public: LandscapeSoundType(); virtual ~LandscapeSoundType(); virtual bool readXML(XMLNode *node); LandscapeSoundPosition *position; LandscapeSoundTiming *timing; LandscapeSoundSound *sound; }; class LandscapeDefinitions; class LandscapeSound { public: LandscapeSound(); virtual ~LandscapeSound(); std::vector objects; bool readXML(LandscapeDefinitions *definitions, XMLNode *node); private: LandscapeSound(const LandscapeSound &other); LandscapeSound &operator=(LandscapeSound &other); }; #endif // __INCLUDE_LandscapeSoundh_INCLUDE__