//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include PlacementGroupDefinition::PlacementGroupDefinition() { } PlacementGroupDefinition::~PlacementGroupDefinition() { } bool PlacementGroupDefinition::readXML(XMLNode *node) { std::string groupname; while (node->getNamedChild("groupname", groupname, false)) { groupnames_.push_back(groupname); } return true; } void PlacementGroupDefinition::addToGroups( ScorchedContext &context, LandscapeObjectEntryBase *objectEntry, bool thin) { for (unsigned int i=0; igetGroundMaps().getObjects().getGroup( groupName, &context.landscapeMaps->getGroundMaps().getHeightMap()); if (group) { group->addObject(objectEntry, thin); objectEntry->groups.push_back(group); } }