//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ServerAuthHandlerh_INCLUDE__) #define __INCLUDE_ServerAuthHandlerh_INCLUDE__ #include class ServerAuthHandler { public: ServerAuthHandler(); virtual ~ServerAuthHandler(); virtual bool authenticateUser(std::string &uniqueId, const char *username, const char *password, std::string &message) = 0; virtual bool authenticateUserName(const char *uniqueId, const char *playername) = 0; virtual void banUser(const char *uniqueId) = 0; }; #endif // __INCLUDE_ServerAuthHandlerh_INCLUDE__