//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include ServerAuthHandlerMinKills::ServerAuthHandlerMinKills() : minKills_(-1), maxKills_(-1) { } ServerAuthHandlerMinKills::~ServerAuthHandlerMinKills() { } bool ServerAuthHandlerMinKills::authenticateUser(std::string &uniqueId, const char *username, const char *password, std::string &message) { setup(); int killCount = StatsLogger::instance()->getKillCount(uniqueId.c_str()); if (minKills_ > 0 && killCount < minKills_) { message = formatString( "You need to have at least %i kills to play on this server.\n" "You only have %i kills.\n", minKills_, killCount); return false; } if (maxKills_ > 0 && killCount > maxKills_) { message = formatString( "You have too many kills to play on this server.\n" "You have %i kills and the server allows %i kills.\n", killCount, maxKills_); return false; } return true; } bool ServerAuthHandlerMinKills::authenticateUserName(const char *uniqueId, const char *playername) { return true; } void ServerAuthHandlerMinKills::banUser(const char *uniqueId) { } void ServerAuthHandlerMinKills::setup() { if (minKills_ != -1) return; XMLFile file; const char *fileName = getSettingsFile(formatString("minkills-%i.xml", ScorchedServer::instance()->getOptionsGame().getPortNo())); if (!file.readFile(fileName) || !file.getRootNode()) { Logger::log(formatString("Failed to parse %s settings file. Error: %s", fileName, file.getParserError())); return; } if (!file.getRootNode()->getNamedChild("minkills", minKills_) || !file.getRootNode()->getNamedChild("maxkills", maxKills_)) { Logger::log(formatString("Failed to parse %s settings file.", fileName)); return; } Logger::log(formatString("ServerAuthHandlerMinKills : minkills=%i, maxkills=%i", minKills_, maxKills_)); }