//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include ServerAuthHandlerPrefered::ServerAuthHandlerPrefered() : lastReadTime_(0) { } ServerAuthHandlerPrefered::~ServerAuthHandlerPrefered() { } bool ServerAuthHandlerPrefered::authenticateUser(std::string &uniqueId, const char *username, const char *password, std::string &message) { if (!getUserById(uniqueId.c_str())) { message = "This server is running a prefered player only game.\n" "Your supplied unique id is not in the prefered player list.\n"; return false; } return true; } bool ServerAuthHandlerPrefered::authenticateUserName(const char *uniqueId, const char *playername) { UserEntry *userEntry = getUserByName(playername); if (!userEntry) return true; if (0 == strcmp(userEntry->uniqueid.c_str(), uniqueId)) return true; return false; } void ServerAuthHandlerPrefered::banUser(const char *uniqueId) { } ServerAuthHandlerPrefered::UserEntry *ServerAuthHandlerPrefered::getUserByName(const char *name) { load(); std::list::iterator itor; for (itor = entries_.begin(); itor != entries_.end(); itor++) { UserEntry &entry = *itor; if (0 == strcmp(entry.name.c_str(), name)) { return &entry; } } return 0; } ServerAuthHandlerPrefered::UserEntry *ServerAuthHandlerPrefered::getUserById(const char *uniqueId) { load(); std::list::iterator itor; for (itor = entries_.begin(); itor != entries_.end(); itor++) { UserEntry &entry = *itor; if (0 == strcmp(entry.uniqueid.c_str(), uniqueId)) { return &entry; } } return 0; } bool ServerAuthHandlerPrefered::load() { const char *filename = getSettingsFile(formatString("preferedplayers-%i.xml", ScorchedServer::instance()->getOptionsGame().getPortNo())); if (!::s3d_fileExists(filename)) return true; time_t fileTime = s3d_fileModTime(filename); if (fileTime == lastReadTime_) return true; XMLFile file; if (!file.readFile(filename)) { Logger::log(formatString("Failed to parse user file \"%s\"\n%s", filename, file.getParserError())); return false; } Logger::log(formatString("Refreshing user list %s", filename)); lastReadTime_ = fileTime; entries_.clear(); if (!file.getRootNode()) return true; // Empty File std::list::iterator childrenItor; std::list &children = file.getRootNode()->getChildren(); for (childrenItor = children.begin(); childrenItor != children.end(); childrenItor++) { XMLNode *currentNode = (*childrenItor); UserEntry entry; if (!currentNode->getNamedChild("name", entry.name)) return false; if (!currentNode->getNamedChild("uniqueid", entry.uniqueid)) return false; if (!currentNode->failChildren()) return false; entries_.push_back(entry); } return true; }