//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__) #define __INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__ #include #include class ServerAuthHandlerPrefered : public ServerAuthHandler { public: struct UserEntry { std::string name; std::string uniqueid; }; ServerAuthHandlerPrefered(); virtual ~ServerAuthHandlerPrefered(); virtual bool authenticateUser(std::string &uniqueId, const char *username, const char *password, std::string &message); virtual bool authenticateUserName(const char *uniqueId, const char *playername); virtual void banUser(const char *uniqueId); protected: std::list entries_; unsigned int lastReadTime_; UserEntry *getUserByName(const char *name); UserEntry *getUserById(const char *uniqueId); bool load(); }; #endif // __INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__