//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ServerCommonh_INCLUDE__) #define __INCLUDE_ServerCommonh_INCLUDE__ #include #include namespace ServerCommon { void startFileLogger(); void sendString(unsigned int destinationId, const char *text, bool logMessage = true); void sendStringMessage(unsigned int destinationId, const char *text, bool logMessage = true); void sendStringAdmin(const char *text); void serverLog(const char *text); void kickDestination(unsigned int destinationId, bool delayed = false); void kickPlayer(unsigned int playerId); void poorPlayer(unsigned int playerId); void banPlayer(unsigned int playerId, ServerBanned::BannedType type = ServerBanned::Banned); void slapPlayer(unsigned int playerId, float slap); void killAll(); void startNewGame(); } #endif