//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include ServerFileAkHandler *ServerFileAkHandler::instance() { static ServerFileAkHandler *instance = new ServerFileAkHandler; return instance; } ServerFileAkHandler::ServerFileAkHandler() { ScorchedServer::instance()->getComsMessageHandler().addHandler( "ComsFileAkMessage", this); } ServerFileAkHandler::~ServerFileAkHandler() { } bool ServerFileAkHandler::processMessage(unsigned int destinationId, const char *messageType, NetBufferReader &reader) { ComsFileAkMessage message; if (!message.readMessage(reader)) return false; // Set any tanks from this destination ready to recieve more input std::map &tanks = ScorchedServer::instance()->getTankContainer().getPlayingTanks(); std::map::iterator itor; for (itor = tanks.begin(); itor != tanks.end(); itor++) { // For each tank Tank *tank = (*itor).second; if (destinationId == tank->getDestinationId()) { tank->getMod().setReadyToReceive(true); } } return true; }