//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include ServerLinesHandler *ServerLinesHandler::instance() { static ServerLinesHandler *instance = new ServerLinesHandler; return instance; } ServerLinesHandler::ServerLinesHandler() { ScorchedServer::instance()->getComsMessageHandler().addHandler( "ComsLinesMessage", this); } ServerLinesHandler::~ServerLinesHandler() { } bool ServerLinesHandler::processMessage(unsigned int destinationId, const char *messageType, NetBufferReader &reader) { ComsLinesMessage message; if (!message.readMessage(reader)) return false; // Reject large messages if (message.getLines().size() > 150) return true; // Check the player id has been supplied unsigned int playerId = message.getPlayerId(); if (playerId == 0) return true; // Check this is a tank, and comes from the correct destination Tank *tank = ScorchedServer::instance()->getTankContainer().getTankById(playerId); if (!tank || tank->getDestinationId() != destinationId) return true; // If this tank has been muted also don't allow lines if (tank->getState().getMuted()) return true; // Send all team messages to everyone in the team (or any admins) // Only send to the same destination once std::set doneDests; doneDests.insert(destinationId); // Don't send to recieved dest std::map &tanks = ScorchedServer::instance()->getTankContainer().getPlayingTanks(); std::map::iterator itor; for (itor = tanks.begin(); itor != tanks.end(); itor++) { Tank *currentTank = (*itor).second; if (tank->getTeam() == currentTank->getTeam() || currentTank->getState().getAdmin()) { if (doneDests.find(currentTank->getDestinationId()) == doneDests.end()) { doneDests.insert(currentTank->getDestinationId()); ComsMessageSender::sendToSingleClient(message, currentTank->getDestinationId()); } } } return true; }