//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include ServerPlayedMoveHandler *ServerPlayedMoveHandler::instance_ = 0; ServerPlayedMoveHandler *ServerPlayedMoveHandler::instance() { if (!instance_) { instance_ = new ServerPlayedMoveHandler; } return instance_; } ServerPlayedMoveHandler::ServerPlayedMoveHandler() { ScorchedServer::instance()->getComsMessageHandler().addHandler( "ComsPlayedMoveMessage", this); } ServerPlayedMoveHandler::~ServerPlayedMoveHandler() { } bool ServerPlayedMoveHandler::processMessage(unsigned int id, const char *messageType, NetBufferReader &reader) { ComsPlayedMoveMessage *message = new ComsPlayedMoveMessage; if (!message->readMessage(reader)) { delete message; return false; } unsigned int playerId = message->getPlayerId(); Tank *tank = ScorchedServer::instance()->getTankContainer().getTankById(playerId); if (tank && tank->getState().getState() == TankState::sNormal) { if (tank->getDestinationId() == id) { if (TurnController::instance()->playerThisTurn(playerId)) { if ((ScorchedServer::instance()->getGameState().getState() == ServerState::ServerStatePlaying) || (( ScorchedServer::instance()->getGameState().getState() == ServerState::ServerStateBuying) && message->getType() == ComsPlayedMoveMessage::eFinishedBuy)) { ServerShotHolder::instance()->addShot(playerId, message); } else delete message; } else delete message; } else delete message; } else delete message; return true; }