//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ServerShotHolderh_INCLUDE__) #define __INCLUDE_ServerShotHolderh_INCLUDE__ #include #include #include #include class ServerShotHolder { public: static ServerShotHolder *instance(); void clearShots(); void playShots(bool roundStart); void addShot(unsigned int playerId, ComsPlayedMoveMessage *message); bool haveShot(unsigned int playerId); bool haveAllTurnShots(); bool allSkipped(); protected: static ServerShotHolder *instance_; std::map messages_; void processPlayedMoveMessage( ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank, bool roundStart); void processResignMessage( ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank); void processFiredMessage( ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank); private: ServerShotHolder(); virtual ~ServerShotHolder(); }; #endif