//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include ServerTimedMessage::ServerTimedMessage() : lastReadTime_(0), lastCheckTime_(0) { } ServerTimedMessage::~ServerTimedMessage() { } void ServerTimedMessage::simulate() { if (!OptionsParam::instance()->getDedicatedServer()) return; time_t currentTime = time(0); if (currentTime > lastCheckTime_ + 5) { lastCheckTime_ = currentTime; load(); checkEntries(currentTime); } } void ServerTimedMessage::checkEntries(time_t currentTime) { std::list::iterator itor; for (itor = entries_.begin(); itor != entries_.end(); itor++) { TimedMessageEntry &entry = (*itor); if (entry.lastTime + (time_t) entry.timeInterval < currentTime) { entry.lastTime = currentTime; std::string message = entry.messages.front(); /* Note message.c_str() is a user supplied printf format string with possible a conversion specifier to display the ctime. Since these messages are loaded from a local file this is reasonable safe, although it would be better to just always prefix times-messages with the ctime and to not interpreted user supplied data this way. */ ServerCommon::sendString(0, formatString(message.c_str(), ctime(¤tTime))); entry.messages.pop_front(); entry.messages.push_back(message); } } } bool ServerTimedMessage::load() { const char *filename = getSettingsFile(formatString("messages-%i.xml", ScorchedServer::instance()->getOptionsGame().getPortNo())); if (!s3d_fileExists(filename)) return true; time_t fileTime = s3d_fileModTime(filename); if (fileTime == lastReadTime_) return true; XMLFile file; if (!file.readFile(filename)) { Logger::log(formatString("Failed to parse user file \"%s\"\n%s", filename, file.getParserError())); return false; } Logger::log(formatString("Refreshing message list %s", filename)); lastReadTime_ = fileTime; entries_.clear(); if (!file.getRootNode()) return true; // Empty File std::list::iterator childrenItor; std::list &children = file.getRootNode()->getChildren(); for (childrenItor = children.begin(); childrenItor != children.end(); childrenItor++) { XMLNode *currentNode = (*childrenItor); std::string text; TimedMessageEntry entry; if (!currentNode->getNamedChild("repeattime", entry.timeInterval)) return false; while (currentNode->getNamedChild("text", text, false)) { entry.messages.push_back(text); } entries_.push_back(entry); } return true; }