//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _SOUND_H_ #define _SOUND_H_ #include #include #include #include #include #include #include #include #include #define CACHE_SOUND(var, filename) \ static SoundBuffer* var = Sound::instance()->fetchOrCreateBuffer(filename); class PlayingSoundSource; class Sound : public GameStateI { public: static Sound *instance(); bool init(int channels); bool getInit() { return init_; } void destroy(); void showSoundBuffers(); void soundPlay(std::list list); SoundBuffer *fetchOrCreateBuffer(char *filename); SoundListener *getDefaultListener(); void addManaged(VirtualSoundSource *source); void addPlaying(VirtualSoundSource *source); void removePlaying(VirtualSoundSource *source); void simulate(const unsigned state, float simTime); int getAvailableChannels(); int getPlayingChannels(); protected: static Sound *instance_; typedef std::map BufferMap; typedef std::vector SourceList; typedef std::vector VirtualSourceList; typedef std::vector PlayingSourceList; float totalTime_; BufferMap bufferMap_; SourceList totalSources_; SourceList availableSources_; SoundListener listener_; VirtualSourceList managedSources_; PlayingSourceList playingSources_; bool init_; void updateSources(); SoundBuffer *createBuffer(char *fileName); private: Sound(); virtual ~Sound(); }; #endif /* _SOUND_H_ */