//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _SOUNDBUFFER_H_ #define _SOUNDBUFFER_H_ #include class SoundBufferSourceInstance { public: SoundBufferSourceInstance(unsigned int source); virtual ~SoundBufferSourceInstance(); virtual void play(bool loop) = 0; virtual void stop() = 0; virtual void simulate(bool loop) = 0; protected: unsigned int source_; }; class SoundBuffer { public: SoundBuffer(const char *fileName); virtual ~SoundBuffer(); virtual SoundBufferSourceInstance *createSourceInstance(unsigned int source) = 0; const char *getFileName() { return fileName_.c_str(); } protected: std::string fileName_; }; #endif /* _SOUNDBUFFER_H_ */