//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _SoundBufferEmpty_H_ #define _SoundBufferEmpty_H_ #include class SoundBufferEmptySourceInstance : public SoundBufferSourceInstance { public: SoundBufferEmptySourceInstance(unsigned int source); virtual ~SoundBufferEmptySourceInstance(); virtual void play(bool loop) {}; virtual void stop() {}; virtual void simulate(bool loop) {}; }; class SoundBufferEmpty : public SoundBuffer { public: SoundBufferEmpty(const char *fileName); virtual ~SoundBufferEmpty(); SoundBufferSourceInstance *createSourceInstance(unsigned int source); }; #endif /* _SoundBufferEmpty_H_ */