//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #include #include #include #include SoundBufferStaticWavSourceInstance::SoundBufferStaticWavSourceInstance( unsigned int source, unsigned int buffer) : SoundBufferSourceInstance(source), buffer_(buffer) { } SoundBufferStaticWavSourceInstance::~SoundBufferStaticWavSourceInstance() { } void SoundBufferStaticWavSourceInstance::play(bool repeat) { if (!buffer_) return; alSourcei(source_, AL_BUFFER, 0); alSourcei(source_, AL_BUFFER, buffer_); alSourcei(source_, AL_LOOPING, (repeat?AL_TRUE:AL_FALSE)); alSourcePlay(source_); } void SoundBufferStaticWavSourceInstance::stop() { if (!buffer_) return; alSourceStop(source_); } void SoundBufferStaticWavSourceInstance::simulate(bool repeat) { } SoundBufferStaticWav::SoundBufferStaticWav(const char *fileName) : SoundBuffer(fileName), buffer_(0) { unsigned int error; // Create a buffer alGetError(); alGenBuffers(1, &buffer_); if ((error = alGetError()) != AL_NO_ERROR) { return; } // Load WAV void *data; ALenum format; ALsizei size; ALsizei freq; ALboolean loop; #ifdef __DARWIN__ alutLoadWAVFile((ALbyte*) fileName,&format,&data,&size,&freq); #else alutLoadWAVFile((ALbyte*) fileName,&format,&data,&size,&freq,&loop); #endif if ((error = alGetError()) != AL_NO_ERROR) { return; } // Load WAV into buffer alBufferData(buffer_,format,data,size,freq); if ((error = alGetError()) != AL_NO_ERROR) { return; } // Delete WAV memory alutUnloadWAV(format,data,size,freq); if ((error = alGetError()) != AL_NO_ERROR) { return; } } SoundBufferStaticWav::~SoundBufferStaticWav() { if (buffer_) alDeleteBuffers (1, &buffer_); buffer_ = 0; } SoundBufferSourceInstance *SoundBufferStaticWav::createSourceInstance(unsigned int source) { return new SoundBufferStaticWavSourceInstance(source, buffer_); }