//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _SoundBufferStaticWav_H_ #define _SoundBufferStaticWav_H_ #include class SoundBufferStaticWavSourceInstance : public SoundBufferSourceInstance { public: SoundBufferStaticWavSourceInstance( unsigned int source, unsigned int buffer); virtual ~SoundBufferStaticWavSourceInstance(); virtual void play(bool loop); virtual void stop(); virtual void simulate(bool loop); protected: unsigned int buffer_; }; class SoundBufferStaticWav : public SoundBuffer { public: SoundBufferStaticWav(const char *wavFileName); virtual ~SoundBufferStaticWav(); SoundBufferSourceInstance *createSourceInstance(unsigned int source); protected: unsigned int buffer_; }; #endif /* _SoundBufferStaticWav_H_ */