//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_SoundSourceh_INCLUDE__) #define __INCLUDE_SoundSourceh_INCLUDE__ #include class Sound; class SoundBuffer; class SoundBufferSourceInstance; class SoundSource { public: virtual ~SoundSource(); void play(SoundBuffer *buffer, bool repeat = false); void simulate(bool repeat = false); void stop(); bool getPlaying(); void setRelative(bool relative); void setPosition(Vector &position); void setVelocity(Vector &velocity); void setReferenceDistance(float refDist); void setRolloff(float rolloff); void setGain(float gain); protected: friend class Sound; unsigned int source_; SoundBufferSourceInstance *buffer_; SoundSource(); bool create(); void destroy(); }; #endif // __INCLUDE_SoundSourceh_INCLUDE__