//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_TankAvatarh_INCLUDE__) #define __INCLUDE_TankAvatarh_INCLUDE__ #include #include #include class GLTexture; class TankAvatar { public: TankAvatar(); virtual ~TankAvatar(); bool writeMessage(NetBuffer &buffer); bool readMessage(NetBufferReader &reader); void clear(); bool loadFromFile(const char *fileName); bool setFromBuffer(const char *fileName, NetBuffer &buffer, bool createTexture = false); GLTexture *getTexture(); const char *getName() { return name_.c_str(); } NetBuffer &getFile() { return *file_; } unsigned int getCrc(); protected: static GLTexture *defaultTexture_; class AvatarStore { public: GLTexture *texture_; unsigned int crc_; std::string name_; }; static std::list storeEntries_; GLTexture *texture_; NetBuffer *file_; std::string name_; }; #endif // __INCLUDE_TankAvatarh_INCLUDE__